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WIGI Community Manager Volunteer position available! Gain skills for your new career!
WIGI
WIGI seeks enthusiastic young writers and community managers eager to learn the ropes and speak the language of the Internet in the role of Community Manager. In preparation for overseeing and guiding an online community of over 4,000 members across the globe, applicants will be trained in the basics of Community Management and given valuable training that can be used to seek further employment in the games industry.

Interested applicants should possess the following qualities:
  • Strong writing skills
  • Analytical knowledge of games, news, or other media
  • Empathy and sense of awareness for individuals encountered in an online space
  • Ability to safely moderate and field comments ranging from innocent to toxic in an online space
Applicants will gain the following career skills:
  • Basic mechanical routines for posting engaging stories in online communities
  • How to recognize sharply accelerating needs in a community and respond to them at high speed
  • Business networking skills both within and without the WIGI Community
  • Opportunities to explore nontraditional career paths in the professional field of game development
  • Strong experiences and skill set for future resume postings
Interested candidates should email info@getwigi.com with their resume, strongest writing sample, any writing about video games/the game industry they've done and a cover letter stating their career goals.
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GDC'15 — audio highlight — Women in Game Audio
WIGI
Women In Game Audio is a panel lead by veteran composers and top audio leaders. It will present an inspiring discussion about cultivating a career in game audio, and specifically how women can successfully forge and sustain a career. Two of our panelists are top audio leaders making hiring decisions — they will discuss all considerations in hiring a composer/sound designer. The panel will examine the required skill sets, talent, some success stories, and the political and business savvy needed to sustain a progressive career. We will also look at what has worked for women in other creative careers (development, design, programming), and will discuss branding, opportunities for growth and navigating the minefields on a high-stakes job. Men and women are invited to attend.

Thursday, March 5, 5:30-6:30 p.m., West Hall Room 3006

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 Latest Headlines


Fighting harassment in the video game industry
The Bend Bulletin
It isn't difficult to get a glimpse of harassment in the video game industry. Simply follow the Twitter feeds of a few prominent female game critics or developers. Just recently a handy cheat sheet was provided by Anita Sarkeesian, a prominent cultural critic whose site Feminist Frequency charts the too-often sexist nature of mainstream video games. Sarkeesian on her Tumblr revealed what amounted to "a week's worth of hateful messages"; that is, she posted every despicable missive that was directed at her via Twitter.
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Newzoo: Windows 10's Xbox app 'is just the beginning' on PC
VentureBeat
Microsoft is mashing up the capabilities of the Xbox One with Windows when the company pushes out the next major upgrade for the operating system. And this is potentially the start of something bigger for the corporation's gaming division. In the U.S., 58 percent of people who play games on both PC and console spend a significant amount of money on each platform. And 10 percent of people playing on both, more than 7.5 million Americans, are big spenders on both platforms.
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Taking the VR plunge? Some tips from a multiplatform VR developer
Gamasutra
The ins and outs of designing virtual reality games is fascinating because it's so new — we're watching developers figure out what works and what doesn't right before our eyes. One experience VR studio is nDreams, the U.K.-based game company founded by Patrick O'Luanaigh after he left Eidos in 2006. For a long time, the company's focus was on making and selling PlayStation Home content, but after getting early looks at the Oculus Rift and what would become Sony's Project Morpheus VR headset, nDreams decided to pivot from virtual worlds to virtual reality games.
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Apple: App Store's success couldn't have happened without game developers
Polygon
Apple's App Store couldn't have become the tremendous success it is today without the help of games and the developers who make them, Greg Joswiak, Apple's vice president of iPhone and iOS product marketing told a gathering of developers recently. Joswiak made the remarks while accepting the first ever Technical Impact Award from the Academy of Interactive Arts & Sciences.
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Video games in museums: Fine art or just fun?
The Art Newspaper
The British Museum posted a message on the website Reddit last September asking for volunteers for its "build the British Museum in 'Minecraft'" project, hoping for 20 applicants. "It exploded… Twitter went berserk and we had more than 1,000 applicants in a single day," said Nick Harris, a broadcast assistant and content producer working on the London institution's Museum of the Future project, in a talk at the British Library last December. One of the respondents wrote: "Yes, please. I love 'Minecraft' and I would really like to help build it. I'm ten (my mother knows)."
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EA's Hilleman: Games are still too hard to learn
MCV
The complexity of modern video games continues to alienate too many potential players, EA's chief creative officer Richard Hilleman has said. "Our games are actually still too hard to learn," Hilleman said at the D.I.C.E. Summit in Las Vegas, as reported by GameSpot, when comedian Pete Holmes said that he'd liked to see standardization of controller layouts and button maps across games.
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Getting into the Asian games market? Understand your region and localize yourself first
Gamasutra
Asia has become a hotbed of gaming innovation and consumption in recent years. From E-sports to mobile gaming, the Asian markets are becoming the biggest and most profitable regions in the world. With Europe and the U.S. starting to reach saturation points in generating new players, Asia is only just beginning.
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Video games were never a 'boys club,' and never will be
TIME
Lauren Janik, a young female gamer and a history student at Northwestern University, explains why sexism isn't keeping her away from video games and why activist Anita Sarkeesian is so important to her generation.
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 Upcoming Events

Date Event Location More Information
Feb. 12 The Official Relaunch of the WIGI San Francisco Chapter and the First WIGI Inside Series Event hosted by Zynga!
San Francisco, CA Details



 



WIGI Weekly
Colby Horton, Vice President of Publishing, 469.420.2601
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