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WIGI Community Manager Volunteer position available! Gain valuable skills for your new career!
Women in Games International
WIGI seeks enthusiastic young writers and community managers eager to learn the ropes and speak the language of the Internet in the role of Community Manager. In preparation for overseeing and guiding an online community of over 4,000 members across the globe, applicants will be trained in the basics of Community Management and given valuable training that can be used to seek further employment in the games industry.

Interested applicants should possess the following qualities:
  • Strong writing skills
  • Analytical knowledge of games, news, or other media
  • Empathy and sense of awareness for individuals encountered in an online space
  • Ability to safely moderate and field comments ranging from innocent to toxic in an online space
Applicants will gain the following career skills:
  • An understanding of basic mechanical routines for posting engaging stories in online communities
  • Learn how to recognize sharply accelerating needs in a community and respond to them at high speed
  • Business networking skills both within and around the WIGI Community
  • Opportunities to explore nontraditional career paths in the professional field of game development and publishing
  • Strong experiences and skill set for future resume postings
Interested candidates should email info@getwigi.com a copy of their resume, their strongest writing sample, any writing about video games/the game industry they've done and a cover letter stating their career goals.
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GDC'15 — Audio Highlight — Women in Game Audio
Women in Games International
Women In Game Audio is a panel lead by veteran composers and top audio leaders. It will present an inspiring discussion about cultivating a career in game audio, and specifically how women can successfully forge and sustain a career. Two of our panelists are top audio leaders making hiring decisions — they will discuss all considerations in hiring a composer/sound designer. The panel will examine the required skill sets, talent, some success stories, and the political and business savvy needed to sustain a progressive career. We will also look at what has worked for women in other creative careers (development, design, programming), and will discuss branding, opportunities for growth and navigating the minefields on a high-stakes job. Men and women are invited to attend.

Thursday, March 5, 5:30-6:30 p.m., West Hall Room 3006

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 Latest Headlines


Law & Order SVU takes on GamerGate, everyone loses
Ars Technica
Video games have seen their fair share of awkward crime-TV dramatizations, but rarely in as much of a ripped-from-the-headlines way as Law & Order: SVU did recently. True to form, SVU didn't raise the gaming-culture-on-TV bar in the slightest with its take on Chan culture, video games and the most abusive users of the GamerGate hashtag. The results were laughable, but not just because of stilted acting and awkward attempts at being "down" with gaming culture. The episode also ended with an abrupt, exploitative scene that openly mocked women in the gaming world who still receive online abuse.
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Who is protecting gaming's most valuable artifacts?
Polygon
As video gaming reaches an age when it can be said to have a past, questions are being asked about how we curate and care for the important artifacts that tell the story of this art form. Pong creator Al Alcorn recently told Gamesindustry of his concerns about how we tend for the past. "A lot of the real artifacts are getting spread thin, in places that aren't real museums," he said. "In some sense, I think the industry's doing too much, where everybody thinks they're a historian. And they can damage the field by doing that, by not really curating properly what they've got, by not making it available for others to look at. So there are places where I think it could do better."
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Niko's predictions for China's digital gaming industry in 2015
Gamasutra
2015 will be an exciting time for the multibillion-dollar digital games industry in China. We're going to see a number of developments in the coming year, including changes in gamer preferences, company ownership patterns and hardware availability. These trends will create opportunity for companies able to discern and anticipate the upcoming shifts. Because one thing is still constant: The market is enormous. In China alone, 515 million people are expected to play mobile, PC online and console games.
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Mortal Kombat X female characters will be more realistically proportioned
Gamespot
The female fighters in NetherRealm's upcoming Mortal Kombat X will be more realistically proportioned than they appeared in 2011's Mortal Kombat reboot. The developer recently talked about its approach to female characters during a Mortal Kombat X Twitch stream.
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Tips on how to do your own PR for game-related stories
VentureBeat
Ever since the App Store opened in 2008, the number of indie games has exploded. That has given these a chance to soar to the top of the charts and get noticed alongside triple-A releases. But it has also created a beastly discovery problem, as indies now compete with a million others trying to get noticed. Public relations and getting covered in the games media is a good solution. But it has to be done right.
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Brianna Wu has received 45 death threats
MCV
Revolution 60 creator and game developer Brianna Wu has revealed that she has received 45 death threats online since the start of GamerGate. Most recently a man wearing a skull mask posted a video on YouTube detailing his plans to murder Wu. So real was the threat that the man was en route to Wu's house when he crashed his car, and documents suggested he had both weapons and an accomplice. He posted a second threatening video after returning home from the crash.
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Tips on game balancing
Gamasutra
Game balancing is key for game design. Finding the exact damage value for a weapon or the correct height for the jump of a character is exciting for game designers because it's about the only moment where we can immediately see the impact of our decisions. This feedback loop is so rewarding it can trick us into endless tweaking, tinkering and fiddling of spreadsheets. Focusing so much on details can often make us forget the big picture, so here are some tips on how to approach game balancing.
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Looking to get published this year?
MultiBriefs
In an effort to enhance the overall content of WIGI Weekly, we'd like to include peer-written articles in future editions. As a member of WIGI, your knowledge of the industry lends itself to unprecedented expertise. And we're hoping you'll share this experience with your peers through well-written commentary. Make 2015 the year you get published as an expert in your field! Our group of talented editors can help with final edits. If you're interested in participating, please contact Ronnie Richard to discuss logistics.
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TRENDING ARTICLES
Missed last week's issue? See which articles your colleagues read most.

    Fighting harassment in the video game industry (The Bend Bulletin)
Video games were never a 'boys club,' and never will be (TIME)
GDC'15 — audio highlight — Women in Game Audio (WIGI)
Newzoo: Windows 10's Xbox app 'is just the beginning' on PC (VentureBeat)

Don't be left behind. Click here to see what else you missed.


 



WIGI Weekly
Colby Horton, Vice President of Publishing, 469.420.2601
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Christina Nava, Content Editor, 469.420.2612 
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