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Diversity in games found lacking by Asian-American, LGBT players
Some of the U.S. video-game industry's most dedicated customers aren't happy with how characters are portrayed in games, according to a Nielsen study.
Forty-nine percent of Asian-Americans surveyed disagreed with the statement: "All races have ample representation/inclusion in video-game characters," Nielsen said recently on its website. That was more than twice the number of African Americans, Hispanics or non-Hispanic whites who gave the same answer. Asian-Americans are more likely to play video games than any of the other groups.
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Take WIGI's brief industry survey for a chance to win a new Kindle Fire HDX!
Women in Games International
We'd like to know your thoughts on how we're doing and where we might be able to go in 2015. And in exchange for briefly sharing your thoughts, you'll be entered to win an Amazon Kindle Fire HDX (7")!
Our survey takes only five minutes to complete, and your answers will be processed anonymously, so what are you waiting for?
PLEASE CLICK HERE TO START THE SURVEY
Deadline to participate is April 10.
Fable developer apologizes for cleavage tweets
Recently, Fable developer Lionhead Studios published a tweet that read, "Happy #NationalCleavageDay from all of us at Lionhead Studios!"
Attached was an image referencing Fable's in-game "Foaming Jugs" tavern.
Lionhead followed up that tweet with another, which said, "Just to be clear, we don't discriminate...," including an image of a male Fable character's butt, which was apparently supposed to look like cleavage.
Twitch, Amazon's video game streaming site, got hacked
Twitch, the video game streaming site that Amazon bought for $970 million last year, has been hacked, the company admitted recently.
In an official blog post, Twitch said that there had been "unauthorized access to some" user account information. The platform, where people can go to watch others play video games, draws in over 100 million unique users per month.
Volunteer for WIGI Seattle Chapter
Women in Games International
We are looking for an individual to take on a key role as Chapter Lead for the Seattle chapter. Responsibilities include collaboration with the WIGI Executive Team and organizing the monthly WIGI WAM mixer. The WIGI Executive Team will aid the Chapter Lead in reaching our network and working toward building a chapter board of directors.
Contact Krissie King for more information.
See the full calendar of events here.
How can video games improve our real lives?
When Jane McGonigal was bedridden after a concussion, she gave herself a prescription: play a game. She says games helped her get better, and for many of us, virtual games can improve our real lives. Here's her first TED Talk about using games to solve real world problems.
5 narrative devices video games need to stop using
Games are often touted by their proponents as being a medium that opens up narrative doors that were previously inaccessible. Unlike literature or film, games offer players ways to interact with stories, characters and settings that take us from passive observers to active participants.
However, in games as in anything else, the concept doesn't always live up to the execution. Over the years, we've developed a mainstay of narrative tropes and delivery methods. Some of these are efficient and successful, while others are crutches developers lean on. Here are some of the most overused narrative conventions that games would do well to give the boot.
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I Make Games — video channel providing female role models in game development
Women in Games International and International Game Developers Association
Research shows that middle school girls are interested in developing video games, but they often lose confidence as they get older. Role models can make a difference. I Make Games is a new campaign sponsored by WIGI and IGDA to provide female role models in game development.
Our goal is to cultivate a YouTube channel that female game developers are continually adding to, with their own stories about game development. We are reaching out to developers at GDC, asking them to help seed the channel with videos. Please check out imakegamesproject.com to see the research, and learn how to create your own videos for the channel.
'Virtual nose' may reduce simulator sickness in video games
Purdue University via Phys.org
Virtual reality games often cause simulator sickness – inducing vertigo and sometimes nausea — but new research findings point to a potential strategy to ease the affliction.
Various physiological systems govern the onset of simulator sickness: a person's overall sense of touch and position or the somatosensory system; liquid-filled tubes in the ear called the vestibular system; and the oculumotor system, or muscles that control eye movements.
How to create immersive game introductions
There are two critical parts of any creation that leave a trail in the viewer's mind: the introduction and the conclusion. In the case of a game, the first impression is even more important. The user can decide to leave at any moment. In particular before they got a taste of the game's best moments.
In other words, your game's introduction can make or break its retention.
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