WIGI Weekly
May. 6, 2015

Mobile gaming will be $45 billion market by 2018, leaving console gaming behind
As the smartphone continues to take over the world, mobile gaming will outpace the rest of the industry. Spending on gaming software across all platforms will reach $88 billion this year, according to research from intelligence firm Digi-Capital. The company also forecasts that number will grow 8 percent annually and will surpass $110 billion by 2018.More

IGDA director: Women leaving games over harassment is 'a real shame'
Women quitting the games industry over harassment is a "real shame," according to Kate Edwards. She is the executive director of the International Game Developers Association, a non-profit group that advocates for developers big and small across the world. Here are highlights from the conversation, covering topics like the aforementioned harassment some women are facing, the need for developers to take risks and more.More

Why do mobile games often fail at international expansion?
According to WSJ, the global mobile game market is expected to increase eightfold from $3.77 billion in 2010 to $29.6 billion in 2017. And among all the countries, the Asia Pacific region, with China and Japan as leaders, is the biggest market for mobile game developers with 48 percent of the global revenue and three times more paying gamers than the second biggest region, North America. Considering these statistics, it's no surprise that there are countless mobile games trying to expand abroad each year; however, very few can claim success.More

Women are being 'virtually raped' while playing online video games
The Huffington Post
Simulated sexual assault is a growing problem among online gamers, it appears. Hackers are using modifications to lock other players in place and make their characters naked to simulate rape and sexual harassment on online platforms such as Grand Theft Auto and posting the videos on YouTube to parade their actions for all to see.More

The future of games will focus on escaping from reality — and improving it
The Wall Street Journal
Do you want an escape from everyday life, or a way to change your life? In the coming decades, gaming technology will make both choices possible in 3-D virtual reality to a degree unheard of today. Anyone wishing to explore imaginary worlds 20 years from now will find the journey much more convincing and immersive than it is now. Indeed, for those born after 2015, full immersion in virtual worlds will be as frequent and matter-of-fact as checking Facebook is today. More

Valve gives developers power to ban players
In a recent interesting move, Valve has announced to the Steam community that it's enabling developers to decide when to ban cheaters from games. "Playing games should be fun. In order to ensure the best possible online multiplayer experience, Valve allows developers to implement their own systems that detect and permanently ban any disruptive players, such as those using cheats," the company said.More

Pitching to perfection: 7 reasons why your game pitch fails
Creative England's Jaspal Sohal offers seven things you need to avoid when pitching your game. These are all based on real examples that have happened during live pitches on multiple occasions.More

I Make Games — video channel providing female role models in game development
Women in Games International and International Game Developers Association

Research shows that middle school girls are interested in developing video games, but they often lose confidence as they get older. Role models can make a difference. I Make Games is a new campaign sponsored by WIGI and IGDA to provide female role models in game development.

Our goal is to cultivate a YouTube channel that female game developers are continually adding to, with their own stories about game development. We are reaching out to developers, asking them to help seed the channel with videos. Please check out imakegamesproject.com to see the research, and learn how to create your own videos for the channel.More