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GDC 2015: The games industry is gearing up for VR's arrival
Road to VR
GDC is once again upon us, and on March 2-6 the people responsible for creating the games we love come together at the Moscone Center in San Francisco to talk shop. This year, virtual reality dominates the conference agenda. Here's what we're looking forward to.
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I Make Games — video channel providing female role models in game development
WIGI and IGDA
Research shows that middle school girls are interested in developing video games, but they often lose confidence as they get older. Role models can make a difference. I Make Games is a new campaign sponsored by WIGI and IGDA to provide female role models in game development.
Our goal is to cultivate a YouTube channel that female game developers are continually adding to, with their own stories about game development. We are reaching out to developers at GDC, asking them to help seed the channel with videos. Please check out imakegamesproject.com to see the research, and learn how to create your own videos for the channel.
WIGI Community Manager Volunteer position available! Gain valuable skills for your new career!
Women in Games International
WIGI seeks enthusiastic young writers and community managers eager to learn the ropes and speak the language of the Internet in the role of Community Manager. In preparation for overseeing and guiding an online community of over 4,000 members across the globe, applicants will be trained in the basics of Community Management and given valuable training that can be used to seek further employment in the games industry.
Interested applicants should possess the following qualities:
Applicants will gain the following career skills:
- Strong writing skills
- Analytical knowledge of games, news, or other media
- Empathy and sense of awareness for individuals encountered in an online space
- Ability to safely moderate and field comments ranging from innocent to toxic in an online space
Interested candidates should email email@example.com a copy of their resume, their strongest writing sample, any writing about video games/the game industry they've done and a cover letter stating their career goals.
- An understanding of basic mechanical routines for posting engaging stories in online communities
- Learn how to recognize sharply accelerating needs in a community and respond to them at high speed
- Business networking skills both within and around the WIGI Community
- Opportunities to explore nontraditional career paths in the professional field of game development and publishing
- Strong experiences and skill set for future resume postings
Sony hosting Project Morpheus event during Game Developers Conference
Sony has announced that it will be hosting a nearly four-hour event focusing on its PlayStation 4-based virtual reality headset Project Morpheus on Tuesday, March 3, during the Game Developers Conference in San Francisco. We'll be given hands-on demos of the system, along with an update on the company's plans for virtual reality.
GDC'15 — Audio Highlight — Women in Game Audio
Women in Games International
Women In Game Audio is a panel lead by veteran composers and top audio leaders. It will present an inspiring discussion about cultivating a career in game audio, and specifically how women can successfully forge and sustain a career. Two of our panelists are top audio leaders making hiring decisions — they will discuss all considerations in hiring a composer/sound designer. The panel will examine the required skill sets, talent, some success stories, and the political and business savvy needed to sustain a progressive career. We will also look at what has worked for women in other creative careers (development, design, programming), and will discuss branding, opportunities for growth and navigating the minefields on a high-stakes job. Men and women are invited to attend.
Thursday, March 5, 5:30-6:30 p.m., West Hall Room 3006
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7 things I wish someone had told me before my 1st GDC
There are thousands of things to do at GDC. There are talks if you're lucky enough to have a conference pass, the expo show floor, parties at night, sitting in the park with developers, meals with others, trying to keep up with what people are doing via Twitter and more. And most of the time these events overlap so that you have to pick between doing 1 of 5 things.
GDC 2015: No business like show business
The Game Developers Conference is just a week away and yet again plays host to some of the biggest, and the smallest, names in the industry. Unlike many shows, GDC isn't just about getting the big players to talk about what they have done, but getting the rising stars to talk about what they're trying to do.
Women are leaving the tech industry in droves
Los Angeles Times
According to the industry group Code.org, computing jobs will more than double by 2020, to 1.4 million. If women continue to leave the field, an already dire shortage of qualified tech workers will grow worse. Last summer, Google, Facebook, Apple and other big tech companies released figures showing that men outnumbered women 4 to 1 or more in their technical sectors. It's why the industry is so eager to hire women and minorities. For decades tech companies have relied on a workforce of whites and Asians, most of them men.
This museum is building a video game hall of fame
The Strong museum has collected more than 55,000 video games and related artifacts from the history of gaming — but only a few titles will be inducted into the World Video Game Hall of Fame, which the museum officially launched on Feb. 17. "Electronic games have changed how people play, learn and connect with each other, including across boundaries of culture and geography," said G. Rollie Adams, president and chief executive of The Strong museum in Rochester, New York.
Why do people play video games?
Have you ever seen someone staring slack-jawed at a TV screen, controller in hand and come back 6 hours later to find him sitting in exactly the same spot, still with the same empty expression on his face? It's hard not to wonder what's going on there. We can probably assume that this behavior does not occur in the wild, at least until we find cave paintings of a guy with an Xbox controller. But every behavior has an explanation. Gamers will tell you they play for fun. However, that doesn't answer the real question: why do people find games fun in the first place?
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