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A new documentary shows what happens when there aren't enough women in tech
When film producer Robin Hauser Reynolds told her mother that she was making a documentary about the lack of female computer programmers, and her mother's response was: Why does it matter who's doing the coding, so long as the work gets done?
That's an important question. Anyone who follows the tech press knows that women are underrepresented in computer science and technical jobs.
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Why video game bodies look nothing like real people
Have you wondered why video game characters bear precious little resemblance to the people you see on the street? PBS has. Its latest Game/Show episode dives into the reasons why bodies in games are so exaggerated, and finds that it's largely about the psychological associations you make with geometry.
US government offering grants for educational games
Developers can now apply for grants from the U.S. government towards the development of any games created for educational purposes.
The Small Business Innovation Research program is open to small business firms with fewer than 500 employees for the research, development and evaluation of commercially viable educational products.
The new Art of Game Design MFA, at LCAD will give graduates the professional knowledge they need to become innovators in the gaming industry. The program is a 90% on-line, low residency program that offers students the opportunity to learn in a virtual environment that simulates a working game production studio where, within structured classes they conceptualize, design and build their own games.
Where are all the educational video games for adults?
Does learning stop when you get older?
Educational games are estimated to be an $8.4 billion market in the U.S. And at a high level, the industry seems to agree that educational titles are effectively complementing traditional classroom and book learning.
"We've moved beyond the notion that video games can be impactful in education, and on to the notion that they are," Entertainment Software Association President Michael Gallagher said.
The latest gaming trends from the BIGGEST App gurus @ AppsWorldNA
Gaming World Conference @ Apps World North America is back for another EPIC year of gaming, partying and networking. Register for a FREE pass here.
Join us at this amazing gaming conference on May 12-13, at the Moscone Center in San Francisco and learn from the BIGGEST names in the market including: King, Microsoft, Machine Zone, Rovio, Zynga, Firefly Games, Flow State Media, Google uCool, SGN, plus many more.
Register for a FREE expo pass here.
Access even more tech and app industry content with an Apps World North America Delegate pass. WIGI members receive an 20% discount with this unique discount code I89GS/APPSP20. Book your delegate pass here.
Calling all Gaming Start-Ups! Register for your free start-up pod by Friday, May 1 and receive your own dedicated pod space in our Indie Gaming Village. Meet investors, show off your developer skill and have fun at the No. 1 Apps event in North America. Register for a free start pod by contacting firstname.lastname@example.org.
How video games taught me personal accountability
Jon Harrison via Lifehacker
Blame, procrastination, self-victimization — this terrible trifecta can sink your career and limit your levels of personal success. We often find ourselves resorting to bad patterns, especially in the workplace. I have noticed one place in my own life where these traits are nowhere to be seen. While I play video games.
When I am playing a game and I get stuck with a puzzle or difficult boss fight, rather than blaming, I start looking for ways that I can overcome the problem.
Minecraft is finally fixing its huge gender problem
The Washington Post
When Pauline Stanley's 6-year-old daughter, Isabell, started playing Minecraft, she was excited to join her fellow first-grade players, who'd become obsessed with adventuring around the game's vast digital universe and building with Lego-like blocks.
But there was one problem: In the boundlessly creative world of one of the most popular video games, the only character she could play was Steve, a bulky man with short, dark hair and a 5 o'clock shadow. If she wanted to discover and build as a girl, she needed to pay extra.
Volunteer for WIGI Seattle Chapter
Women in Games International
We are looking for an individual to take on a key role as Chapter Lead for the Seattle chapter. Responsibilities include collaboration with the WIGI Executive Team and organizing the monthly WIGI WAM mixer. The WIGI Executive Team will aid the Chapter Lead in reaching our network and working toward building a chapter board of directors.
Contact Krissie King for more information.
See the full calendar of events here.
GameStop, desperate for extra lives, seeks to sell old video games
The Washington Post
America's attic-trapped PlayStations and cobwebbed Nintendos, retired after years of night shifts in the nation's living rooms, could soon find they have extra lives.
GameStop, the nation's biggest video-game chain, plans to launch a massive resurrection campaign of yesteryear's gaming consoles in hopes of squeezing out new profits — and saving its struggling business along the way.
I Make Games — video channel providing female role models in game development
Women in Games International and International Game Developers Association
Research shows that middle school girls are interested in developing video games, but they often lose confidence as they get older. Role models can make a difference. I Make Games is a new campaign sponsored by WIGI and IGDA to provide female role models in game development.
Our goal is to cultivate a YouTube channel that female game developers are continually adding to, with their own stories about game development. We are reaching out to developers, asking them to help seed the channel with videos. Please check out imakegamesproject.com to see the research, and learn how to create your own videos for the channel.
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'Don't be afraid to set a base price that turns some people away'
Making a game can be an act of blind faith. You pitch a vision for something that isn't real yet to players and financial backers, hoping that somehow the strength of your team and vision can carry it all through to a successful release. But the moment a crack in the facade appears — when you look down and it becomes clear you're Wile E. Coyote running off a cliff — it's hard to keep gravity from crashing the whole venture.
'Apple doesn't care': Why one longtime indie role-playing game maker has left iOS
Jeff Vogel never pulls any punches. So when the longtime indie success story released the Avernum 2 role-playing game recently on iOS — then yanked it days later — GamesBeat knew he'd have some pointed things to say.
Missed last week's issue? See which articles your colleagues read most.
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