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GDC reports record-breaking attendance and announces 2016 dates
UBM Tech Game Network's 2015 Game Developers Conference, the world's largest and longest-running event serving professionals dedicated to the art and science of making games, has set a record for event attendance, with more than 26,000 game industry professionals at the recent conference in San Francisco's Moscone Center.
In 2016, the Game Developers Conference will be celebrating a major milestone with the 30th anniversary of the event.
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I Make Games — video channel providing female role models in game development
Women in Games International and International Game Developers Association
Research shows that middle school girls are interested in developing video games, but they often lose confidence as they get older. Role models can make a difference. I Make Games is a new campaign sponsored by WIGI and IGDA to provide female role models in game development.
Our goal is to cultivate a YouTube channel that female game developers are continually adding to, with their own stories about game development. We are reaching out to developers at GDC, asking them to help seed the channel with videos. Please check out imakegamesproject.com to see the research, and learn how to create your own videos for the channel.
GDC 2015: Did you miss anything?
GDC is over for another year, but don't worry if you were too caught up in the conference to keep up with all the latest news because we've got the most comprehensive round-up right here.
The biggest news came from the engine space, where not only did Epic Games make Unreal Engine 4 free to everyone, but Unity 5 was finally released and Valve unveiled its Source 2 engine.
Intel aims to double the number of women in gaming
Building on Intel's diversity announcements at the Consumer Electronics Show in January, the world's biggest chip maker announced that it will work with the International Game Developers Association to double the number of women working in gaming.
As part of this expansion of IGDA's programs, Intel has already sponsored 40 game development students to attend Game Developers Conference in San Francisco, where the company announced the news.
In the documentary 'GTFO,' female video gamers fight back
The New York Times
In the documentary "GTFO," Jenny Haniver is relaxing in her living room in Wisconsin, thumbs on her Xbox controller, settling in for another session of Call of Duty. But when her fellow online combatants discover that the shooter in their midst is, to their chagrin, female, the comments commence. One player takes potshots at women — they are poor game players, they can't drive — before commanding Ms. Haniver to leave the game.
The games industry is wrong about kids, gaming and gender
The results of a new study, revealed at the Game Developers Conference in San Francisco, show that today's young consumers are far more progressive than the games industry gives them credit for.
To ignore this study, say its authors, will inevitably lead the games industry astray. They conclude that by ignoring young people's appetite for strong, dignified, self-possessed female protagonists, game developers will not merely alienate a growing audience, they will leave money on the table.
Interview: Has the game industry turned the corner on women and diversity?
After a year of going back to the Stone Age during the GamerGate controversy, the game industry made some progress recently in advancing the cause of women and diversity in the game business.
Kate Edwards, executive director at the International Game Developers Association, is one of the people who is bringing diversity issues to the forefront. The IGDA is now taking surveys that measure concerns about sexism in the industry as well as broader concerns from developers about jobs and platforms. In the most recent survey, about 65 percent of game developers said that "more diversity in game content" was a very important issue for the industry.
Miss an issue of WIGI Weekly? Click here to visit WIGI Weekly archive page.
'Games were supposed to be a fun career choice: Now I'm afraid I'll get murdered'
At the recent Game Developers Conference in San Francisco, a panel of distinguished game developers and critics gathered for a very popular panel, the third annual #1ReasonToBe &mdah; as in, "the No. 1 reason to be" a woman who works in games and technology.
The goal of #1ReasonToBe is to focus on the panelists' accomplishments and amazing experiences.
Last year, the panel reduced the audience to tears before concluding in a standing ovation, and it became the talk of the event.
This year, people lined up before the doors opened, and the crowd filled the large auditorium.
How to protect your mobile game idea
You have a great mobile game idea. It's nothing like Flappy Bird or Temple Run and you know that once it's developed and on the market, millions of people will play it every day. Then, one day, you tell one of your coworkers about it at the water cooler, and in four months, you see your exact game in an app store. You know that this coworker has stolen your idea and used it himself, but when you try to find out what recourse you might have, you discover that copyright laws do not actually protect ideas — they only protect expressions of ideas.
Missed last week's issue? See which articles your colleagues read most.
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