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.CSTA NEWS
One Voice in CS
CSTA
Henry Ford once said, "If you always do what you've always done, you’ll always get what you've always got." This statement was true then, and it is still true today. Having equity in CS can only come about when there is one voice. It is essential for the success of our students, which then leads to success for us as a nation, and then for success as a world.
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Are you looking to advance your skills teaching computer science? Our Computer Science Education graduate programs are designed with a unique combination of core concepts and the latest pedagogical best practices. Online and flexible course delivery means that no matter where you are, our programs can fit your schedule.
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Thousands of industry professionals subscribe to association news briefs, which allows your company to push messaging directly to their inboxes and take advantage of the association's brand affinity.
Connect with Highly Defined Buyers and Maximize Your Brand Exposure
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CSTA 2021 Sessions Aligned to Standard 1. CS Knowledge and Skills
CSTA
With more than 200 sessions to choose from, we know that planning for the CSTA 2021 Conference might feel a little overwhelming. This year, sessions are aligned to the CSTA Standards for CS Teachers to help you find targeted PD to address your professional learning goals.
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CSTA 2021 Sessions Aligned to Standard 2. Equity and Inclusion
CSTA
With more than 200 sessions to choose from, we know that planning for the CSTA 2021 Conference might feel a little overwhelming. This year, sessions are aligned to the CSTA Standards for CS Teachers to help you find targeted PD to address your professional learning goals.
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.CSTA EVENT CALENDAR
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CSTA+ Benefit Webinar: Codio |
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How to Implement CS in Your District & Free Tools to Get Started |
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Cultivating Communities of Learners Summit |
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.HEADLINES FROM THE FIELD
NASEF to share esports curriculum with world-leading organization
District Administration Magazine
The organization that has been expanding the ecosystem of esports throughout K-12 schools in the United States is growing its global reach exponentially again. The nonprofit North America Scholastic Esports Federation is teaming up with the International Esports Federation to help infuse NASEF's curriculum and programs to schools and educators worldwide.
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4 benefits of gamification in the online classroom
eLearning Inside
Video games are an integral part of everyday life for many people, and all genders of all ages consider playing games as part of their routine. According to Statista, people between the ages of 15 and 19 in the U.S. spent an average of 49 minutes each day gaming or on leisurely computer use in 2018.
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PED develops plan making computer science education a priority by 2026
KRQE
The Public Education Department reports that it has created a plan that will make sure that students learn necessary computer skills. In a press release from the department, PED states that the New Mexico Computer Science Plan aims to expand and encourage student pathways into careers in science, technology, engineering and math.
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21 awesome AR and VR tools for learning
eSchool News
Nearly everyone has experienced augmented reality and virtual reality to some degree, and while they’re fun, AR and VR can also be incredibly powerful when integrated into classroom learning.
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This fun interactive game teaches kids coding skills without computers or tablets
Futurism
As a parent, noone has to tell you how important STEM subjects are for your children's early development. That's because studies show an early education in STEM subjects help children develop the kinds of skills necessary to succeed in the jobs that are leading the future. Research also indicates early childhood is the critical window for development — not only for cognition, but also for behavioral traits such as sociability, motivation and esteem.
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Education technology must be accessible for all students
The Journal
We’ve seen the use of education technology become more prevalent this past year. We’ve also seen an additional disruption in education as COVID-19 impacted student achievement, particularly in diverse student populations with accessibility needs. Aside from the overarching challenges of learning from home, the nation’s nearly 7 million students with disabilities had additional obstacles to overcome during the pandemic. For these students, the move to Zoom wasn’t a fixall solution for remote learning.
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