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WRAL TechWire
In a blog post, Sepi Hejazi Moghadam, Head of Research and Development, K-12 Education at Google announced the findings from research conducted in partnership with polling firm Gallup. The report, which explores participation in and perceptions of CS learning by gender, race and income, included a survey of nearly 16,000 respondents, representing students, parents, teachers, principals and superintendents. According to Moghadam, the results of the report show that there's high value and interest in CS among all demographics, and even more so for lower-income parents.
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The Huffington Post
Teachers who work at the poorest schools are more likely to think that computer science is vital to their students’ futures, but are less likely to think their school boards agree, a new survey reveals. The survey was conducted by Gallup on behalf of Google, and looks at perceptions of computer science for different groups, including students, parents, educators and school district administrators. It follows an earlier survey released in August, which looked at access to computer science courses and found that lower-income students have fewer opportunities to study the subject. However, this latest survey shows that low-income students' lack of access is not due to apathy on the part of their educators.
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Bloomberg Business
Wu Pei began teaching her 6-year-old son to code this year, thinking he'd enjoy learning a skill that might boost his future job prospects in an increasingly digitized world. Now, she runs classes in Nanjing, China and is helping more than 100 parents introduce their children to coding. The 35-year-old former computer programmer with Foxconn Technology Group is tapping growing demand from parents intent on preparing their preschoolers for a world in which Oxford University researchers predict half the jobs in some countries may be eliminated by robots and computers.
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IEEE TryComputing.org offers free educator resources to help students build computing skills and explore computing careers. Find a wide range of interactive computing lesson plans for students ages 8-18. Lessons topics include programming, concurrency, networking, encryption, artificial intelligence, and more! All lesson plans are aligned to national education standards.
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Samsung for Education
As schools adopt mobile technology at an unprecedented pace, the need for best-in-class mobile devices, support and services is growing rapidly. Samsung Mobile is committed to supporting mobile-first initiatives, offering a comprehensive portfolio of enterprise solutions.
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U.S. News & World Review
Most everyone thinks girls are less interested and less likely to be successful in learning computer science than boys, according to the results of a Gallup and Google study. And even more depressing: It's not even close. From parents to teachers to students themselves, the consensus is that males are more interested in computer science, and it shows in the attitude of students regarding the topic.
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eSchool News
According to a study by Burning Glass Technologies, in 2013 there were openings for nearly 6 million jobs in STEM fields. To help ensure that students are prepared with the skills to enter this growing workforce, zSpace has unveiled an expanded software offering for its all-in-one desktop virtual reality solution, zSpace for Education. The streamlined hardware and software platforms allows students from K-12 to medical school an amazing opportunity to manipulate virtual, 3-D objects ranging from building circuitry to experimenting with gravity and learn concepts in science, technology, engineering and math.
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EdTech Magazine
Thingiverse, MakerBot's online repository for all things 3-D printing, recently reached a major milestone — 1 million uploads and 200 million downloads — thanks to an ever-expanding community of tinkerers, engineers, hobbyists and students. Since the website launched in 2008, Thingiverse has become a destination for creators of 3-D models used in 3-D printers. From designs of prosthetic hands to smartphone cases and portable computer shells, experts and amateurs alike contribute, collaborate and communicate about their 3-D work on Thingiverse.
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Stanford News
Last fall, Lawrence Lin Murata was sitting in CS 103: Mathematical Foundations of Computing, when he heard Keith Schwarz, lecturer in computer science, say something that would change the course of his path at Stanford: No campus organizations existed that used computer science to make a positive social impact. It struck a chord. "I began to wonder," Murata said, "if I could start an organization to empower students and change the mindset of how technology is used." That night, Murata, then a sophomore, shared his idea with his roommate, Manu Chopra, and a spark grew into a flame. The roommates began asking friends from other social organizations, "How can we use technology to make the world a better place?"
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CSTA gives thanks to our members and friends this holiday season!
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